
Training Prerequisites:
Time Mage
level 2
|
The Summoner |
| |
Tech: |
SUMMON
MAGIC |
| |
 |
Moogle: |
8 |
Summon monster cures target's
wounds with pure wind and restores HP. |
| |
 |
Shiva: |
24 |
Summon monster breathes on the
enemy with extremely cold breath. |
| |
 |
Ramuh: |
24 |
Summon monster mercilessly
pours lightning shower on the enemy. |
|
 |
Ifrit: |
24 |
Summon monster rains a blazing
inferno down upon the enemy. |
| |
 |
Titan: |
30 |
Summon monster overturns the
earth by striking it with a powerful blow. |
|
 |
Golem: |
40 |
Summon monster shares part of
ally's damage. Evades physical weapon damage. |
| |
 |
Carbunkle: |
30 |
Summon monster protects allies
by reflecting magic attacks with ruby light. |
|
 |
Bahamut: |
60 |
Summon monster unleashes a
devastating breath attack. |
| |
 |
Odin: |
50 |
Summon monster charges through
enemies on the back of a dragon-horse. |
| |
 |
Leviathan: |
48 |
Summon monster engulfs the
battlefield with a huge water swell. |
| |
 |
Salamander: |
48 |
Summon monster burns
battlefield with scorching red flame. |
| |
 |
Sylph: |
26 |
Summon monster mutes your enemy
with the spirit of leaves in the wind. |
| |
 |
Fairy: |
28 |
Summon monster restores ally's
HP. |
| |
 |
Lich: |
40 |
Summon monster born from
darkness, dwells in the bowels of hell. |
|
|
|
 |
Cyclops: |
62 |
Summon monster sunders the
battlefield in the wake of its catastrophic onslaught. |
| |
|
Zodiac: |
99 |
Summon monster focuses star
light energy, and unleashes it in a blazing beam of destruction. |
|
|
|
|
| |
|
REACTION
ABILITY |
|
|
MP Restore: |
Restore MP when terminal. |
|
|
|
|
| |
|
SUPPORT
ABILITY |
|
|
Half of MP: |
MP used when casting magic is
half of normal. |
|
|
|
|
| |
|
|
|
| |
|
MOVEMENT
ABILITY |
| |
|
None |
|
| |
|
|
|
| |
|
|
|
|