Training Prerequisites:

Time Mage level 2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

   The Summoner

  Tech: SUMMON MAGIC
  Moogle: 8 Summon monster cures target's wounds with pure wind and restores HP.
  Shiva: 24 Summon monster breathes on the enemy with extremely cold breath.
  Ramuh: 24 Summon monster mercilessly pours lightning shower on the enemy.
Ifrit: 24 Summon monster rains a blazing inferno down upon the enemy.
  Titan: 30 Summon monster overturns the earth by striking it with a powerful blow.
Golem: 40 Summon monster shares part of ally's damage.  Evades physical weapon damage.
  Carbunkle: 30 Summon monster protects allies by reflecting magic attacks with ruby light.
Bahamut: 60 Summon monster unleashes a devastating breath attack.
  Odin: 50 Summon monster charges through enemies on the back of a dragon-horse.
  Leviathan: 48 Summon monster engulfs the battlefield with a huge water swell.
  Salamander: 48 Summon monster burns battlefield with scorching red flame.
  Sylph: 26 Summon monster mutes your enemy with the spirit of leaves in the wind.
  Fairy: 28 Summon monster restores ally's HP.
  Lich: 40 Summon monster born from darkness, dwells in the bowels of hell.
    Cyclops: 62 Summon monster sunders the battlefield in the wake of its catastrophic onslaught.
    Zodiac: 99 Summon monster focuses star light energy, and unleashes it in a blazing beam of destruction.
   
    REACTION ABILITY
MP Restore: Restore MP when terminal.
   
    SUPPORT ABILITY
Half of MP: MP used when casting magic is half of normal.
       
    MOVEMENT ABILITY
    None  
       
       

 

 

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