Training Prerequisites:

Wizard level 2

 

 

 

 

 

 

 

   The Time Mage

  Tech: TIME MAGIC
    Haste: 8 Time magic increases speed by accelerating time.
    Haste 2: 30 More powerful than Haste.
    Slow: 8 Time magic decreases speed by slowing the passage of time.
Slow 2: 30 More powerful than Slow.
    Stop: 14 Time magic puts target in stasis, preventing its AT from occurring.
Don't Move: 10 Time magic breaks space apart, making it impossible to move.
    Float: 8 Time magic distorts space, let's one float above the ground.
Reflect: 12 Time magic creates area that reflects magic by inverting magic space.
    Quick: 24 Time magic vastly increases the speed of time passage, hastening AT.
    Demi: 24 Time magic damages with the powerful pull of gravity by creating ultra density space.
    Demi 2: 50 More powerful than Demi.
    Meteor: 70 Time magic unleashes a huge meteor from the heavens, devastating its target.
   
    REACTION ABILITY
Critical Quick: When HP level is terminal, your AT is executed next.
MP Switch: Physical damage is converted into magic damage.  MP is lost instead of HP.
   
    SUPPORT ABILITY
Short Charge: CT is shortened.
       
    MOVEMENT ABILITY
    Teleport: Distort time, moving immediately to your destination.  Moving too far will end in failure.
       
       

 

 

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