
Training Prerequisites:
Wizard
level 2
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The
Time Mage |
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Tech: |
TIME MAGIC |
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Haste: |
8 |
Time magic increases speed by
accelerating time. |
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Haste 2: |
30 |
More powerful than Haste. |
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Slow: |
8 |
Time magic decreases speed by
slowing the passage of time. |
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Slow 2: |
30 |
More powerful than Slow. |
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Stop: |
14 |
Time magic puts target in
stasis, preventing its AT from occurring. |
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Don't Move: |
10 |
Time magic breaks space apart,
making it impossible to move. |
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Float: |
8 |
Time magic distorts space,
let's one float above the ground. |
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Reflect: |
12 |
Time magic creates area that
reflects magic by inverting magic space. |
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Quick: |
24 |
Time magic vastly increases the
speed of time passage, hastening AT. |
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Demi: |
24 |
Time magic damages with the
powerful pull of gravity by creating ultra density space. |
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Demi 2: |
50 |
More powerful than Demi. |
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Meteor: |
70 |
Time magic unleashes a huge
meteor from the heavens, devastating its target. |
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REACTION
ABILITY |
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Critical Quick: |
When HP level is terminal, your
AT is executed next. |
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MP Switch: |
Physical damage is converted
into magic damage. MP is lost instead of HP. |
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SUPPORT
ABILITY |
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Short Charge: |
CT is shortened. |
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MOVEMENT
ABILITY |
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Teleport: |
Distort time, moving
immediately to your destination. Moving too far will end in failure. |
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